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So, in a nutshell, making the trigger also work for JIP players instead of disappearing after being activated by previous players would really solve the problem. They would wonder around and get shot by 'invisible' AIs. For the players who joined later, since the triggers were alreadyĪctivated and gone, they were not able to see the AIs. Were able to correctly see the AIs, as I understand that triggers are only locally executed. Bezieht sich auf die Aussage in seinem 1 Post. hat nix mit irgendwelchen workshop ob mit oder ohne zu tun, is klar.
#How to download arma 3 a3 wounding system mods#
When these triggers are activated, only the players who were in the session Ganz verquer: da hatte einer auch keine angezeigten Mods im launcher, musste da in seinem steam die downloads verwalten aufrufen: Anzeige-einstellungen-downloads- und ne andere downloadregion in seiner Nhe whlen. Now this is all fine and all but the problem exists for the later joining players. (I know.very messy and unrefined.but for a novice editor, it would do) In my init.sqf file I have the following codes. I don't know what I did wrong, but the problems with JIP players not seeing the AIs continue. we don't really use them in my country, so could I ask for your steam ID? My steam ID is pryan59, for the record.ĮDIT : Nevermind, I can see your ID in your profile. In the third part of the franchise significantly simplified the installation of. I would love to see the changes and learn from them.Īnd yes, if it isn't too much of a problem, I would like to add you and ask you questions about mission scripting if that's alright with you. Another reason to download Arma 3 is the ability to play with other players by their own rules on their own server.
#How to download arma 3 a3 wounding system free#
To be not only receiving a feedback, but also an invaluable advice and solution! So of course, if you have a better version please feel free to But now it would seem they have true/false value.ĭo you think that it would be better to use these hideObjectGlobal and enableSimulationGlobal codes rather than using public variable? MaybeĪnyway, I would like to thank you for committing your time and energy on cleaning up this mission and giving advice. Until few days ago, the hideObjectGlobal could only hide objects, not unhide them.so I had to ask around and fiddle with public variable that This is not being smartass at all, this is being a life saver